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I dug up my old Sega Dreamcast and was delighted to find it still operational more than 20 years after Sega gave up on the hardware market entirely. And I just don't have the free time for games like that any more.īurned out by the mind-numbing familiarity of modern AAA games, I did what any reasonable person would and started devoting my gaming time to the mind-numbing familiarity of older games. It felt like working a bad job, like tediously chipping away at a long-term goal I no longer cared to achieve. I read that line and felt like I knew everything I needed to know about how the rest of the game would play out, and it felt more or less the same as every modern AAA game I had played in recent years.
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Use of unauthorized powers is strictly prohibited."Īnd that was it. "As your rank increases, you will earn Intern Credit, which you can spend here for PSI Power Upgrades.
#Crisis zone arcade game manual#
"This section of your Manual tracks the progress of any PSI Powers you are authorized to use while in the Intern Program," it reads. And then we hit the point where protagonist Raz begins officially working with the Psychonauts and is handed an intern manual. The platforming didn't quite feel precise enough for me - which is a significant problem in an action platformer - but the entire game had left me oddly cold. If I had a checklist of qualities to look for in a good game, it was checking off most of them.
#Crisis zone arcade game full#
I had just hopped and bopped my way through the mental architecture of a villainous dentist, a set piece opening full of the weird, creative, and clever levels and characters that defined the cult classic first game back in 2005. It happened less than an hour into playing Double Fine Productions' Psychonauts 2. I hadn't recalled that piece when I sat down to write this one, and I'm coming at it from a slightly different angle, so let's just say these are two separate data points for our readership suggesting that there is a largely underserved market of long-time gamers with discretionary income looking to enjoy the games of their youth so maybe more of the big companies should think about addressing that and not just cherry-picking the same five franchises to remake to death.) (After writing this up, it was pointed out to me that I basically stole our publisher Chris Dring's idea from last year.